{"id":196,"date":"2019-03-26T12:57:59","date_gmt":"2019-03-26T12:57:59","guid":{"rendered":"https:\/\/www.codemotion.com\/magazine\/bridging-psychology-and-game-design-for-a-shared-advantage\/"},"modified":"2020-01-31T11:25:35","modified_gmt":"2020-01-31T10:25:35","slug":"bridging-psychology-and-game-design-for-a-shared-advantage","status":"publish","type":"post","link":"https:\/\/www.codemotion.com\/magazine\/frontend\/design-ux\/bridging-psychology-and-game-design-for-a-shared-advantage\/","title":{"rendered":"Bridging psychology and game design for a shared advantage"},"content":{"rendered":"<h2>What do psychology and video games have in common? Stigma!<\/h2>\n<p>I\u2019ve been researching the psychology of <span id=\"urn:batch-analysis-ba15b8e4-7c6f-4342-a0bc-98f339108248\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/quake_video_game\">video games<\/span> for a while. I now know psychology and the game industry are both victims of stigma.<br \/>\nPsychology is mostly represented through the lens of mental illness, but less well-known is its potential for empowerment in people\u2019s <span id=\"urn:batch-analysis-4038605b-eede-4781-b27d-80831e867d0c\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/everyday_life\">everyday life<\/span>.<br \/>\nFurthermore, when thinking of psychology, we immediately think of a clinical setting &#8211; but what can psychology do for us when we\u2019re not in pain?<\/p>\n<h2>A bridge under construction<\/h2>\n<p>For the past year, I have devoted most of my efforts and energies to sensitising people to <span id=\"urn:batch-analysis-bda42c5e-a468-44ea-ba12-b1ae591a85f5\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/quake_video_game\">video games<\/span> and trying to sensitise the game industry to psychology.<br \/>\nThis bridge is still under construction today.<br \/>\nI see developers\u2019 and <span id=\"urn:batch-analysis-9d8750f3-d498-471f-aefd-a0ba57486a51\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/designer\">designers<\/span>\u2019 interest when I introduce the impact of psychology in the field, but there is usually no follow-up. Many game development schools provide classes where <span id=\"urn:batch-analysis-3ef0a5bb-1ff6-42aa-8ee6-40554bf0ea41\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/designer\">designers<\/span> briefly introduce <span id=\"urn:batch-analysis-9aafc35a-ff3e-4aaa-9d1b-16407e71b43c\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/bit\">bits<\/span> of psychology: engagement mechanisms, players types, reinforcement process.<\/p>\n<h2>What psychology can do for the game industry<\/h2>\n<p>In my opinion, there\u2019s still a lot that\u2019s missing but achievable in the field.<br \/>\nWhat psychology could add to the game development process is:<\/p>\n<ul>\n<li>analyzing the <span id=\"urn:batch-analysis-ffb83f76-51e0-43ce-8b7f-f18e3c988a8d\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/gamer\">gamer<\/span>\u2019s motivational profile (for leveraging engagement hooks in the final product);<\/li>\n<li>analyzing the development team\u2019s motivational profile (for understanding its impact in the production process);<\/li>\n<li>adding a layer of \u201cmeaning design\u201d to the game;<\/li>\n<li>managing the <span id=\"urn:batch-analysis-3cda8f9d-10ac-4274-abdb-80bcc30dfdda\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/team\">team<\/span>\u2019s stress when under pressure because of the development process.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<div class=\"articles-video\"><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/5UG3tOqishw\" allowfullscreen=\"allowfullscreen\" width=\"560\" height=\"315\" frameborder=\"0\"><\/iframe><\/div>\n<p>&nbsp;<\/p>\n<h2>My insight from \u201cHellblade: Senua\u2019s Sacrifice\u201d<\/h2>\n<p>Until now, I have researched \u201cHellblade: Senua\u2019s Sacrifice\u201d by Ninja Theory. Although this game presents a clinical condition, where the protagonist is a warrior affected by psychotic symptoms (auditory and visual hallucinations), what sets the Ninja Theory experience apart is that, as soon as the studio decided the core theme of the game was mental illness, it searched for professional consultants, engaging psychiatrists, psychologists and \u2013 here\u2019s the icing on the cake \u2013 a group of mental illness sufferers.<\/p>\n<p>Their involvement was essential for rendering the protagonist\u2019s experience and suffering realistic.<\/p>\n<p>Personally \u2013 but still as a professional \u2013 I subconsciously believe Ninja Theory underrated the great deal of personal motivation they invested in this topic and project.<br \/>\nIf so, maybe other <span id=\"urn:batch-analysis-5f50e4f3-d27d-4bc9-bf0d-9e9b4b4a9147\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/team\">teams<\/span>\u2019 and development studios\u2019 motivation could routinely become a valuable key during the development process for validating the impact of motivation in the success of a <span id=\"urn:batch-analysis-005cd5bb-4806-441f-bc4d-c4120d7e600a\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/project\">project<\/span>.<\/p>\n<h2>Better together<\/h2>\n<p>Think about the personal investment in your last <span id=\"urn:batch-analysis-fdf323c1-857a-4415-aa31-ab791ed84ed7\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/project\">project<\/span>. I\u2019m sure it was worth it in the end.<br \/>\nNow consider how long will it take you to \u201crecover\u201d from the effort. Will the public get the message you want to convey in the game? Fatigue, recovery and worries represent an additional burden.<br \/>\nPsychology is the science of listening and understanding. Listening provides useful information. Science and design can finalize the bridge together.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What do psychology and video games have in common? Stigma! I\u2019ve been researching the psychology of video games for a while. I now know psychology and the game industry are both victims of stigma. Psychology is mostly represented through the lens of mental illness, but less well-known is its potential for empowerment in people\u2019s everyday&#8230; <a class=\"more-link\" href=\"https:\/\/www.codemotion.com\/magazine\/frontend\/design-ux\/bridging-psychology-and-game-design-for-a-shared-advantage\/\">Read more<\/a><\/p>\n","protected":false},"author":32,"featured_media":197,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_editorskit_title_hidden":false,"_editorskit_reading_time":0,"_editorskit_is_block_options_detached":false,"_editorskit_block_options_position":"{}","_uag_custom_page_level_css":"","_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","footnotes":""},"categories":[76],"tags":[22],"collections":[],"class_list":{"0":"post-196","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-design-ux","8":"tag-codemotion-milan","9":"entry"},"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v26.9 (Yoast SEO v27.5) - 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