{"id":977,"date":"2019-09-09T08:00:09","date_gmt":"2019-09-09T06:00:09","guid":{"rendered":"http:\/\/cmagazine.test\/interview-with-jay-tholen-codemotion-berlin-2018\/"},"modified":"2020-01-31T11:45:49","modified_gmt":"2020-01-31T10:45:49","slug":"interview-with-jay-tholen-codemotion-berlin-2018","status":"publish","type":"post","link":"https:\/\/www.codemotion.com\/magazine\/frontend\/gamedev\/interview-with-jay-tholen-codemotion-berlin-2018\/","title":{"rendered":"Interview with game developer Jay Tholen"},"content":{"rendered":"<p><strong>Game developer<\/strong> and musician <strong>Jay Tholen<\/strong> is best known for his adventure game, <strong>Dropsy<\/strong>.<\/p>\n<p>The protagonist is a colourful, bumbling ex-clown. Quite a world away from his creator, who impressed the audience at&nbsp;<strong>Codemotion Berlin<\/strong> with his talk, <i>Toy to game: Hypnospace Outlaw and its journey from virtual plaything to gamey game.<\/i><\/p>\n<p>Before it blossomed into his passion and career, it seems Jay was introduced to the adventure gaming genre by misadventure.<\/p>\n<blockquote><p>\u201cAfter years of relentless begging, our first computer was purchased in early 1997. My parents&#8217; tight financial situation meant that new games were a Christmas-only affair, so most of my early PC gaming experiences came out of the bargain bin. While I didn&#8217;t like it then, I now appreciate that I was &#8216;forced&#8217; to play older games. Had it not been for this I probably would&#8217;ve missed the entire Adventure genre.&#8221;<\/p><\/blockquote>\n<p><center><br \/>\n<iframe loading=\"lazy\" title=\"Interview with Jay Tholen | Codemotion Berlin 2018 (Part 1)\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/Foy0DT98hsg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><br \/>\n<\/center><\/p>\n<blockquote><p>&#8220;Everything changed upon receiving a copy of Sim Tower for my 11th birthday. A demo of Klik &amp; Play contained on the disc sparked a passion for <span id=\"urn:batch-analysis-76cb24b6-e903-410c-87ea-969d2ef21c73\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/game_design\">game design<\/span> in me that has never waned. I joined the &#8216;klik&#8217; community shortly after and began pumping out retrospectively awful, but ultimately necessary, amateur games.\u201d<\/p><\/blockquote>\n<p><center><br \/>\n<iframe loading=\"lazy\" title=\"Interview with Jay Tholen | Codemotion Berlin 2018 (Part 2)\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/NF4IpPWb-Fw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><br \/>\n<\/center><\/p>\n<p>Dropsy subverts the traditional tendency of game protagonists to be destructive forces in the world. Instead of slaying enemies, Dropsy&#8217;s innocence and kindness act as a catalyst for redemption. Dropsy doesn&#8217;t recognise anyone as his enemy, and will lovingly embrace them (whether they like it or not).<\/p>\n<p>Jay created the game under his developer pseudonym Tendershoot in 2015 with indie development studio A Jolly Corpse.<\/p>\n<p>Based in <span id=\"urn:batch-analysis-6b06f0b6-2176-4ff1-ad38-ee708e34183e\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/berlin\">Berlin<\/span>, Jay and his <span id=\"urn:batch-analysis-6a6bcc7a-65aa-44fc-aef9-744216f02446\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/team\">team<\/span> spent over a year developing alternate-reality internet\/OS simulator Hypnospace Outlaw before figuring out how to make an actual game out of it.<\/p>\n<p>In his talk he asked \u201cwas this stupid and dumb of us?\u201d The answer to this question is revealed as participants are shown how the Hypnospace Page Builder and Tune Sequencer tools were used to recreate the <span id=\"urn:batch-analysis-a9cbbb74-7b50-44e5-98c4-9fece77643ad\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/internet\">internet<\/span> of fake 1999, before finally seeing how it has all somehow coalesced into a legitimate game.<\/p>\n<p>Jay also spoke about the tricky balance between artistic and commercial driving forces.<\/p>\n<blockquote><p>&#8220;I always have a struggle between wanting to do things that are artistically fulfilling and things that people actually buy. I&#8217;ve learned to not let my desires in terms of artistic integrity come first, especially in a <span id=\"urn:batch-analysis-24297f0a-9cee-4967-aa5d-f650e7bf5fb7\" class=\"textannotation disambiguated wl-no-link wl-other\" itemid=\"http:\/\/data.wordlift.io\/wl01770\/entity\/project\">project<\/span> where you have other people that are depending on it making money for them. So I learned to keep the soul of it intact while also making it accessible for a broader group of people.&#8221;<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Game developer and musician Jay Tholen is best known for his adventure game, Dropsy. The protagonist is a colourful, bumbling ex-clown. Quite a world away from his creator, who impressed the audience at&nbsp;Codemotion Berlin with his talk, Toy to game: Hypnospace Outlaw and its journey from virtual plaything to gamey game. Before it blossomed into&#8230; <a class=\"more-link\" href=\"https:\/\/www.codemotion.com\/magazine\/frontend\/gamedev\/interview-with-jay-tholen-codemotion-berlin-2018\/\">Read more<\/a><\/p>\n","protected":false},"author":64,"featured_media":949,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_editorskit_title_hidden":false,"_editorskit_reading_time":0,"_editorskit_is_block_options_detached":false,"_editorskit_block_options_position":"{}","_uag_custom_page_level_css":"","_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","footnotes":""},"categories":[15],"tags":[],"collections":[],"class_list":{"0":"post-977","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-gamedev","8":"entry"},"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v26.9 (Yoast SEO v27.5) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Interview with game developer Jay Tholen - Codemotion Magazine<\/title>\n<meta name=\"description\" content=\"Jay Tholen is a game developer, best known for his adventure game Dropsy. 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