In this article, I’ll try to give an overview of the process behind the creation and release of an indie game, from idea to digital stores. To go through this process, I will take into account the game “Textorcist” (formerly Ray Bibbia), born at the … Read more
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Diego Sacchetti
Diego Sacchetti began working as an AS3 Developer in Rome's Media Agencies creating small games and applications for different brands. In 2012 he starts making games under the indie label Morbidware, publishing various games across the years for Mobile and Web platforms, In 2016 he starts the development of The Textorcist, released in 2019, a game published on Steam with Headup Games.